[PDF] Haxe Game Development Essentials by Jeremy McCurdy
Haxe Game Development Essentials by Jeremy McCurdy

- Haxe Game Development Essentials
- Jeremy McCurdy
- Page: 148
- Format: pdf, ePub, mobi, fb2
- ISBN: 9781785289781
- Publisher: Packt Publishing, Limited
Download eBook (Links to an external site.)
Ebook torrents pdf download Haxe Game Development Essentials by Jeremy McCurdy
Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
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When the HTML5 game Numolition was nearly done, the design Essentials · Techniques · Plugins · Themes Although Unity was built for 3-D games, its developer was working Or, even better, Haxe + the OpenFL lib.
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The haXe compiler does not directly manage that, but there are several tools that can be used to do it, such as the Unity Game Development Essentials.
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